Authors: Mohamed Abou-Zleikha, Noor Shaker
Type: Conference paper
Conference: Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Title: Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Abstract: In this paper we present a procedural content generator for Super Mario Bros using Non-negative Matrix Factorisation (NMF). We use representative levels from five dissimilar content generators to train NMF models that learn patterns about the various components of the game. The constructed models are then used to automatically generate content that resembles the training data as well as to generate novel content through exploring new combinations of patterns. We describe the methodology followed and we show that the generator proposed has a more powerful capability than each of generator taken individually. The generator’s output is compared to the other generators using a number of expressivity metrics. The results show that the proposed generator is able to resemble each individual generator as well as demonstrating ability to cover a wider content space.